I found an interesting view on girl gamers. Brandy Lynn Stredder claims that video games are enforcing stereotypical assumptions about women and are targeted at girls rather than adult women gamers. She actually suggests marketing games more age- and gender-neutral instead of putting people into certain categories and she argues that key to this is creating engaging narratives. The article seems to be from around 2001 and I wonder if this ageism and sexism is still as prevalent in today’s gaming industry.
Recent Comments
Our latest tweets
Email Subscribe
Lady Geek News
- Psst wanna buy an imported iPad? The UK eBay iPad scramble begins
- Has Twitter peaked? Or why micro blogging needs another Demi Moore bottom shot
- How to Back Up: Five tips to keep your hard drive purring
- Foursquare team up with Starbucks - world domination beckons
- Gallery: Linux open a merchandise store, geek T-shirts a-go-go
- The GPS-enabled dog collar that tracks your beloved pooch from your phoneon
- App review: Vlingo the voice recognition app
- Gallery: Linux open a merchandise store - geek T-shirts a-go-go
- Linux open a merchandise store: geek T-shirts & mugs a go-go
- App Review: Tweetsii mushes Foursquare in with Twitter
Categories
Blogroll
- Ad busters
- Amelia Torode
- Chipchick
- Elizabeth Kelan
- Geek Girlfriends
- Girl Geek Chic
- Hamlesh Motah
- Helen Keegan
- Jan Chipchase
- Kevin Roberts
- Kitt-Frag Dolls
- Lily Dey
- michelle gilson
- Sarah-Girl Geek dinners
- Shiny Shiny TV
- Skep chick
- Social Media Soapbox
- Socially Minded
- Tom Gibson
- Will from Stuff
- Women In IT
- Women In IT
- Wonderland

0 Response to “Girl Gamers: Seeking Narrative in a Male-Centered Genre”